HUMAN-COMPUTER INTERACTION IN VIRTUAL REALITY: CHALLENGES AND SOLUTIONS

Virtual Reality has become increasingly advanced recently in various industries such as gaming, healthcare, education, and training. The interaction between humans and computers in VR environments is an important aspect that determines the effectiveness and immersion of the experience. Effective HCI in VR can lead to more intuitive, immersive, and engaging experiences. While poor HCI can result in user frustration, minimized productivity, and even physical discomfort. In virtual reality, traditional input devices like keyboards and mouse are not effective. In result, specialized equipment like brain-computer interfaces, motion controllers, and haptic gloves are becoming popular. The infrared sensors, cameras, and inertial measurement devices (IMUs) enable accurate tracking of movements throughout the head, hands, and body. It is necessary to switch from traditional 2D user interface designs to 3D interfaces, gaze-based controls, and spatial audio in VR are used to promote more immersive experiences. Action reinforcement and increased involvement depend on feedback mechanisms, which include haptics, visual signals, and audio.

Massive technologies in VR include Mixed Reality and Augmented Reality, which combines real and virtual environments for more interactive and engaging experiences. Social VR enables multiple users to interact in the same virtual space, enhancing social experiences and collaboration. AI and machine learning are incorporated to create smarter, more responsive virtual environments that adapt to user behaviors. VR is utilized for surgical training, therapy, and rehabilitation within controlled, safe, and customizable environments. In education and training, it provides immersive learning experiences ranging from virtual classrooms to realistic simulations. In gaming and entertainment, Virtual reality continues to push boundaries of interactive narrative and gameplay, boosting progress in industrial technology. Future developments in virtual reality (VR) include more accurate tracking systems, lighter, more comfortable head protection with a wider field of vision and greater resolutions, and advanced haptic feedback for an immersive experience. Furthermore, initiatives have started to improve accessibility, bringing up VR to a wider range of users, including people with disabilities.

Despite its potential, VR has several challenges including motion sickness, which multiple users experience due to discomfort and nausea from prolonged use, solutions involve improving frame rates, reducing latency, and utilizing more natural movement controls. Interaction design should create intuitive and efficient paradigms to ignore overwhelming or confusing users. High processing requirements and the requirement for advanced hardware are further technological barriers to wider adoption. To overcome these obstacles, research and development expenditures must be endured in order to resolve technical problems and improve user experience. User participation in interface design is necessary to ensure user-friendly interfaces and cross-disciplinary cooperation between computer scientists, psychologists, and ergonomics experts is welcomed to produce comprehensive solutions. While there are critical challenges to address, however, that are paving the way for more immersive and effective VR experiences.

 

POTENTIAL TOPICS INCLUDE BUT ARE NOT LIMITED TO THE FOLLOWING:

  • Enhancing human-computer interaction in virtual reality environments.
  • Applications of tracking technology in virtual reality to understand the role of sensors and IMUS.
  • Exploring the role of spatial audio in virtual reality experiences.
  • Advancements in motion controllers and haptic gloves for revolutionizing VR interaction.
  • Utilization of gaze-based controls for enhanced user engagement in virtual environments.
  • Analysis of feedback mechanisms in virtual reality.
  • Contribution of AI and machine learning in virtual environments.
  • Employing virtual reality in architecture and urban planning to design cities for the future.
  • Strategies to overcome challenges in VR.
  • Ethical considerations in VR development and implementation.

TENTATIVE TIMELINE:

Paper Submission Deadline : 25.10.2024

Notification to Author   : 25.01.2025

Revised Papers Submission  : 05.04.2025

Final Acceptance : 05.06.2025

 

GUEST EDITOR INFORMATION:

Dr. Ajay Kumar G

Assistant Professor,

Graduate School of Advanced Imaging Science,

Multimedia and Film, Chung-Ang University, Seoul, Korea.

Email id: [email protected], [email protected]

Google Scholar: https://scholar.google.co.kr/citations?user=5oAea44AAAAJ&hl=en

Research Gate: https://www.researchgate.net/profile/G-Ajay-Kumar

 

Dr. Rohit Singh

Assistant Professor,

Electronics and Communication Engineering,

Dr. B. R. Ambedkar National Institute of Technology, Jalandhar, Punjab, India.

Email id: [email protected]

Google Scholar: https://scholar.google.com/citations?user=sKTZXpQAAAAJ&hl=en

Research Gate: https://www.researchgate.net/profile/Rohit-Singh-5

 

Dr. Nishant Gupta

Assistant Professor,

Department of Electrical Engineering,

Linköping University, Linköping, Sweden.

Email id: [email protected]

Google Scholar: https://scholar.google.co.in/citations?user=YUlsom8AAAAJ&hl=en

Institutional Webpage: https://liu.se/en/employee/nisgu99

 

Dr. Ashok Kumar Patil

Associate Professor,

Computer Science and Engineering, PES University, India.

Email id: [email protected]

Google Scholar: https://scholar.google.com/citations?user=I18gfJQAAAAJ&hl=en

Institutional Webpage: https://staff.pes.edu/nm1611/

 

Dr. Sameer Kumar Singh

Assistant Professor,

Department of Electrical Engineering, IIT Ropar, Punjab, India.

Email id: [email protected]

Google Scholar: https://scholar.google.com/citations?user=SfbcKDIAAAAJ&hl=en

Institutional Webpage: https://sites.google.com/iitrpr.ac.in/personal-web-page/