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Zen-Chung Wang Ching-Chih Tsai Ming-Chen Chien

Abstract

This paper presents an intelligent solider combat training (ISCT) system using X-Box Kinect and augmented virtual reality (AVR) to improve soldier training performance through AVR-based simulation combat fields. In this human-machine interactive system, a systematic design and mechatronic approach is used to construct the overall system structure. The Kinect detects soldiers’ positions and postures, situating them in interactive combat soldier training courses. Experimental results demonstrate the effectiveness and applicability of the proposed method. 

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How to Cite
Design of an Intelligent Soldier Combat Training System. (2012). International Journal of Automation and Smart Technology, 2(4), 309-317. https://doi.org/10.5875/ausmt.v2i4.164
Section
Articles

How to Cite

Design of an Intelligent Soldier Combat Training System. (2012). International Journal of Automation and Smart Technology, 2(4), 309-317. https://doi.org/10.5875/ausmt.v2i4.164