Using the Technology Acceptance Model to Investigate the Effect of Self-Efficacy on Gesture Control in Virtual Reality. International Journal of Automation and Smart Technology, [S. l.], v. 16, n. 1, 2026. DOI: 10.5875/kdbqse30. Disponível em: https://jausmt.org/index.php/jausmt/article/view/376.. Acesso em: 18 apr. 2026.